

As a nice bonus, 3% of all damage dealt is converted to Health It is incredibly slow moving, meaning on mid to large size mobs ONE projectile can actually hit them TWICE if they are still in the detection box (did I mention the projectile itself is huge?) effectively meaning it can deal well over 300% weapon damage per projectile. Because it goes through mobs, you can use it to fire over invulnerable minions to the pack leader. It keeps firing and hits multiple targets, so you can clear out groups of enemies with 1-2 shots. All other projectiles stop upon target, except NT. Nether Tentacles is AMAZING for damage for numerous reasons. The entangling effect helps with kiting elites and soloing, as well as plays into the strategy down the line. Any time you happen to run out of hatred, all it takes is a few clicks of this to spike your meter back up. Past that, you are going to want to use the more advanced build outlined later on.ĮS generates 3 hatred per shot, 6 per shot with JiS. It is a good build to familiarize yourself with DH abilities and playstyles, get a feel for the traits and can easily carry you through Hell and Act 1 inferno. It uses high hatred spam but nets heavy hatred regen so you will always have or be gaining it back. The idea of this build is to maximize damage output while sustaining survivability.
